Program Listing for File basic_material_resource_file.h¶
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)
#pragma once
#include "resource_file.h"
#include "renderer/shader.h"
#include "material_resource_file.h"
#include "image_resource_file.h"
class BasicMaterialResourceFile : public MaterialResourceFile
{
private:
static inline Ptr<Shader> s_Shader;
static inline Microsoft::WRL::ComPtr<ID3D11SamplerState> s_Sampler;
BasicMaterialData m_MaterialData;
Ref<ImageResourceFile> m_DiffuseImageFile;
Ref<ImageResourceFile> m_NormalImageFile;
Ref<ImageResourceFile> m_SpecularImageFile;
Ref<ImageResourceFile> m_LightmapImageFile;
protected:
Microsoft::WRL::ComPtr<ID3D11Buffer> m_PSCB;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_VSCB;
BasicMaterialResourceFile(const Type type, const FilePath& path);
public:
static void Load();
static void Destroy();
explicit BasicMaterialResourceFile(const FilePath& path);
virtual ~BasicMaterialResourceFile() = default;
void setColor(const Color& color);
void setDiffuse(Ref<ImageResourceFile> diffuse);
void setNormal(Ref<ImageResourceFile> normal);
void setSpecular(Ref<ImageResourceFile> spec);
void setLightmap(Ref<ImageResourceFile> lightmap);
void setAffectedBySky(bool status) { m_MaterialData.pixelBufferData.affectedBySky = status; }
void setAffectedByLight(bool status) { m_MaterialData.pixelBufferData.isLit = status; }
Color getColor() { return m_MaterialData.pixelBufferData.color; };
Ref<ImageResourceFile> getDiffuse() { return m_DiffuseImageFile; };
Ref<ImageResourceFile> getNormal() { return m_NormalImageFile; };
Ref<ImageResourceFile> getSpecular() { return m_SpecularImageFile; };
Ref<ImageResourceFile> getLightmap() { return m_LightmapImageFile; };
const Shader* getShader() const override { return s_Shader.get(); };
Vector<Ref<GPUTexture>> getTextures() const override;
void bindShader() override;
void bindTextures() override;
void bindSamplers() override;
void bindVSCB() override;
void bindPSCB() override;
JSON::json getJSON() const override;
ID3D11ShaderResourceView* getPreview() const override;
void reimport() override;
bool save() override;
void draw() override;
};