Program Listing for File decal_material_resource_file.h

Return to documentation for file (rootex/core/resource_files/decal_material_resource_file.h)

#pragma once

#include "resource_file.h"
#include "renderer/shader.h"
#include "material_resource_file.h"
#include "image_resource_file.h"
class DecalMaterialResourceFile : public MaterialResourceFile
{
private:
    static inline Ptr<Shader> s_Shader;
    static inline Microsoft::WRL::ComPtr<ID3D11SamplerState> s_Sampler;

    DecalMaterialData m_MaterialData;

    Ref<ImageResourceFile> m_DecalImageFile;

protected:
    Microsoft::WRL::ComPtr<ID3D11Buffer> m_PSCB;
    Microsoft::WRL::ComPtr<ID3D11Buffer> m_VSCB;

    DecalMaterialResourceFile(const Type type, const FilePath& path);

public:
    static void Load();
    static void Destroy();

    explicit DecalMaterialResourceFile(const FilePath& path);
    virtual ~DecalMaterialResourceFile() = default;

    void setColor(const Color& color);
    void setDecal(Ref<ImageResourceFile> decal);

    const Shader* getShader() const override { return s_Shader.get(); };
    Vector<Ref<GPUTexture>> getTextures() const override;

    void bindShader() override;
    void bindTextures() override;
    void bindSamplers() override;
    void bindVSCB() override;
    void bindPSCB() override;

    JSON::json getJSON() const override;
    ID3D11ShaderResourceView* getPreview() const override;

    void reimport() override;
    bool save() override;
    void draw() override;
};