Program Listing for File capsule_collider_component.h¶
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)
#pragma once
#include "rigid_body_component.h"
#include "btBulletDynamicsCommon.h"
class CapsuleColliderComponent : public RigidBodyComponent
{
COMPONENT(CapsuleColliderComponent, Category::Physics);
float m_Radius;
float m_SideHeight;
btCapsuleShape* m_CapsuleShape;
public:
CapsuleColliderComponent(Entity& owner, const JSON::json& data);
~CapsuleColliderComponent() = default;
float getSideHeight() const { return m_SideHeight; }
void setSideHeight(float s);
float getRadius() const { return m_Radius; }
void setRadius(float r);
JSON::json getJSON() const override;
void draw() override;
};
DECLARE_COMPONENT(CapsuleColliderComponent);