Program Listing for File static_mesh_collider_component.h¶
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)
#pragma once
#include "rigid_body_component.h"
#include "resource_files/collision_model_resource_file.h"
#include "btBulletCollisionCommon.h"
class StaticMeshColliderComponent : public RigidBodyComponent
{
COMPONENT(StaticMeshColliderComponent, Category::Physics);
btBvhTriangleMeshShape* m_MeshShape;
Ref<CollisionModelResourceFile> m_CollisionModel;
void createStaticMesh();
public:
StaticMeshColliderComponent(Entity& owner, const JSON::json& data);
~StaticMeshColliderComponent() = default;
bool setupData() override;
void setCollisionModel(Ref<CollisionModelResourceFile> file);
JSON::json getJSON() const override;
void draw() override;
};
DECLARE_COMPONENT(StaticMeshColliderComponent);