Class AnimatedModelResourceFile¶
Defined in File animated_model_resource_file.h
Inheritance Relationships¶
Base Type¶
public ResourceFile(Class ResourceFile)
Class Documentation¶
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class
AnimatedModelResourceFile: public ResourceFile¶ Representation of an animated 3D model file. Supports .dae files.
Public Functions
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AnimatedModelResourceFile(AnimatedModelResourceFile&)¶
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AnimatedModelResourceFile(AnimatedModelResourceFile&&)¶
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~AnimatedModelResourceFile()¶
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void
reimport()¶ Reload the file buffer from disk.
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HashMap<String, SkeletalAnimation> &
getAnimations()¶
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size_t
getBoneCount() const¶
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void
setNodeHierarchy(aiNode *currentAiNode, Ptr<SkeletonNode> ¤tNode)¶
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void
setAnimationTransforms(Ptr<SkeletonNode> &node, float currentTime, const String &animationName, const Matrix &parentModelTransform, float transitionTightness, RootExclusion rootExclusion, bool isRootFound)¶
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void
getFinalTransforms(Vector<Matrix> &transforms, const String &animationName, float currentTime, float transitionTightness, RootExclusion rootExclusion)¶
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