Class PlayerSystem¶
Defined in File player_system.h
Inheritance Relationships¶
Base Type¶
public System(Class System)
Class Documentation¶
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class
PlayerSystem: public System¶ Player system to update the player controller.
Public Functions
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bool
initialize(const JSON::json &systemData)¶
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void
setConfig(const SceneSettings &sceneSettings)¶
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void
begin()¶
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void
update(float deltaMilliseconds)¶
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void
end()¶
Public Static Functions
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static PlayerSystem *
GetSingleton()¶
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bool