Class ResourceLoader¶
Defined in File resource_loader.h
Class Documentation¶
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class
ResourceLoader
¶ Factory for ResourceFile objects. Implements creating, loading and saving files.
Maintains an internal cache that doesn’t let the same file to be loaded twice. Cache misses force file loading.
This just means you can load the same file multiple times without worrying about unnecessary copies.
All path arguments should be relative to Rootex root.
The resource creation API is internally synchronised (threadsafe).
Public Static Functions
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static void
Initialize
()¶
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static void
Destroy
()¶
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static const HashMap<ResourceFile::Type, Vector<Weak<ResourceFile>>> &
GetResources
()¶
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static const char *
GetCreatableExtension
(ResourceFile::Type type)¶
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static void
SaveResources
(ResourceFile::Type type)¶
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static void
ClearDeadResources
()¶
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static Ref<TextResourceFile>
CreateTextResourceFile
(const String &path)¶
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static Ref<LuaTextResourceFile>
CreateLuaTextResourceFile
(const String &path)¶
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static Ref<AudioResourceFile>
CreateAudioResourceFile
(const String &path)¶
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static Ref<ModelResourceFile>
CreateModelResourceFile
(const String &path)¶
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static Ref<CollisionModelResourceFile>
CreateCollisionModelResourceFile
(const String &path)¶
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static Ref<AnimatedModelResourceFile>
CreateAnimatedModelResourceFile
(const String &path)¶
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static Ref<ImageResourceFile>
CreateImageResourceFile
(const String &path)¶
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static Ref<ImageCubeResourceFile>
CreateImageCubeResourceFile
(const String &path)¶
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static Ref<FontResourceFile>
CreateFontResourceFile
(const String &path)¶
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static Ref<ParticleEffectResourceFile>
CreateParticleEffectResourceFile
(const String &path)¶
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static Ref<MaterialResourceFile>
CreateMaterialResourceFile
(const String &path)¶
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static Ref<BasicMaterialResourceFile>
CreateBasicMaterialResourceFile
(const String &path)¶
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static Ref<InstancingBasicMaterialResourceFile>
CreateInstancingBasicMaterialResourceFile
(const String &path)¶
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static Ref<AnimatedBasicMaterialResourceFile>
CreateAnimatedBasicMaterialResourceFile
(const String &path)¶
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static Ref<SkyMaterialResourceFile>
CreateSkyMaterialResourceFile
(const String &path)¶
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static Ref<CustomMaterialResourceFile>
CreateCustomMaterialResourceFile
(const String &path)¶
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static Ref<DecalMaterialResourceFile>
CreateDecalMaterialResourceFile
(const String &path)¶
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static Ref<ResourceFile>
CreateResourceFile
(const ResourceFile::Type &type, const String &path)¶
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static Ref<TextResourceFile>
CreateNewTextResourceFile
(const String &path)¶
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static Ref<BasicMaterialResourceFile>
CreateNewBasicMaterialResourceFile
(const String &path)¶
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static Ref<AnimatedBasicMaterialResourceFile>
CreateNewAnimatedBasicMaterialResourceFile
(const String &path)¶
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static int
Preload
(ResourceCollection paths, Atomic<int> &progress)¶ Load all the files passed in parallely. Return total tasks generated.
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static void
Persist
(Ref<ResourceFile> res)¶ Add a resource to be kept alive till explicitly ordered to clear them. Internally synchronised.
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static void
ClearPersistentResources
()¶
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static void