Rootex is a pure Entity-Component-System architectured game engine. We use terms like scenes, entities, components and systems analogous to the domain of Scene trees and ECS architecture. Find more information about these here
This also means that the Rootex Editor is made with the Rootex Engine itself.
Rootex Editor is structured to work like popular game engines with its simplistic user interface.
Any user coming from ECS based game engines should be able to pick up the interface quickly.
- Rootex Editor
- Editor Layout
- Animating Objects using TransformAnimationComponent
- Exploring the Graphical capabilities of Rootex
- Making HUD using UI-component
- Making effects using ParticleEffectComponent
- Getting Help