Defined in File static_mesh_collider_component.h
public RigidBodyComponent(Class RigidBodyComponent)
StaticMeshColliderComponent: public RigidBodyComponent¶
Collision component with a 3D model as its shape.
Perform setting up internal data needed from other components after they have been added to the owning entity.
Get JSON representation of the component data needed to re-construct component from memory.
Expose the component data with ImGui.