Struct PostProcessingDetails¶
Defined in File post_processor.h
Struct Documentation¶
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struct
PostProcessingDetails
¶ Public Members
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bool
isPostProcessing
= false¶
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bool
isGodRays
= false¶
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bool
isASSAO
= false¶
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bool
isBloom
= false¶
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bool
isSepia
= false¶
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bool
isMonochrome
= false¶
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bool
isGaussianBlur
= false¶
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bool
isToneMap
= false¶
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bool
isFXAA
= false¶
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int
godRaysNumSamples
= 100¶
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float
godRaysDensity
= 1.0f¶
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float
godRaysWeight
= 0.01f¶
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float
godRaysDecay
= 1.0f¶
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float
godRaysExposure
= 1.0f¶
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float
assaoRadius
= 1.2f¶
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float
assaoDetailShadowStrength
= 0.5f¶
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int
assaoBlurPassCount
= 2¶
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float
assaoFadeOutFrom
= 50.0f¶
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float
assaoFadeOutTo
= 300.0f¶
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float
assaoHorizonAngleThreshold
= 0.06f¶
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int
assaoQualityLevel
= 2¶
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float
assaoShadowClamp
= 0.98f¶
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float
assaoShadowMultiplier
= 1.0f¶
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float
assaoShadowPower
= 1.5f¶
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float
assaoSharpness
= 0.98f¶
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float
assaoAdaptiveQualityLimit
= 0.45f¶
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float
bloomThreshold
= 0.8f¶
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float
bloomSize
= 1.0f¶
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float
bloomBrightness
= 1.0f¶
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float
bloomValue
= 1.0f¶
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float
bloomBase
= 1.0f¶
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float
bloomSaturation
= 1.0f¶
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float
bloomBaseSaturation
= 1.0f¶
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float
gaussianBlurMultiplier
= 1.0f¶
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float
toneMapExposure
= 0.0f¶
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int
toneMapOperator
= 0¶
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int
toneMapTransferFunction
= 0¶
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float
toneMapWhiteNits
= 200.0f¶
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bool