Struct PostProcessingDetails¶
Defined in File post_processor.h
Struct Documentation¶
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struct
PostProcessingDetails¶ Public Members
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bool
isPostProcessing= false¶
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bool
isGodRays= false¶
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bool
isASSAO= false¶
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bool
isBloom= false¶
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bool
isSepia= false¶
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bool
isMonochrome= false¶
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bool
isGaussianBlur= false¶
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bool
isToneMap= false¶
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bool
isFXAA= false¶
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int
godRaysNumSamples= 100¶
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float
godRaysDensity= 1.0f¶
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float
godRaysWeight= 0.01f¶
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float
godRaysDecay= 1.0f¶
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float
godRaysExposure= 1.0f¶
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float
assaoRadius= 1.2f¶
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float
assaoDetailShadowStrength= 0.5f¶
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int
assaoBlurPassCount= 2¶
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float
assaoFadeOutFrom= 50.0f¶
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float
assaoFadeOutTo= 300.0f¶
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float
assaoHorizonAngleThreshold= 0.06f¶
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int
assaoQualityLevel= 2¶
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float
assaoShadowClamp= 0.98f¶
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float
assaoShadowMultiplier= 1.0f¶
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float
assaoShadowPower= 1.5f¶
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float
assaoSharpness= 0.98f¶
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float
assaoAdaptiveQualityLimit= 0.45f¶
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float
bloomThreshold= 0.8f¶
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float
bloomSize= 1.0f¶
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float
bloomBrightness= 1.0f¶
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float
bloomValue= 1.0f¶
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float
bloomBase= 1.0f¶
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float
bloomSaturation= 1.0f¶
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float
bloomBaseSaturation= 1.0f¶
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float
gaussianBlurMultiplier= 1.0f¶
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float
toneMapExposure= 0.0f¶
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int
toneMapOperator= 0¶
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int
toneMapTransferFunction= 0¶
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float
toneMapWhiteNits= 200.0f¶
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bool