Struct PostProcessingDetails

Struct Documentation

struct PostProcessingDetails

Public Members

bool isPostProcessing = false
bool isGodRays = false
bool isASSAO = false
bool isBloom = false
bool isSepia = false
bool isMonochrome = false
bool isGaussianBlur = false
bool isToneMap = false
bool isFXAA = false
int godRaysNumSamples = 100
float godRaysDensity = 1.0f
float godRaysWeight = 0.01f
float godRaysDecay = 1.0f
float godRaysExposure = 1.0f
float assaoRadius = 1.2f
float assaoDetailShadowStrength = 0.5f
int assaoBlurPassCount = 2
float assaoFadeOutFrom = 50.0f
float assaoFadeOutTo = 300.0f
float assaoHorizonAngleThreshold = 0.06f
int assaoQualityLevel = 2
float assaoShadowClamp = 0.98f
float assaoShadowMultiplier = 1.0f
float assaoShadowPower = 1.5f
float assaoSharpness = 0.98f
float assaoAdaptiveQualityLimit = 0.45f
float bloomThreshold = 0.8f
float bloomSize = 1.0f
float bloomBrightness = 1.0f
float bloomValue = 1.0f
float bloomBase = 1.0f
float bloomSaturation = 1.0f
float bloomBaseSaturation = 1.0f
float gaussianBlurMultiplier = 1.0f
float toneMapExposure = 0.0f
int toneMapOperator = 0
int toneMapTransferFunction = 0
float toneMapWhiteNits = 200.0f
Map<String, bool> customPostProcessing