Class AudioComponent¶
Defined in File audio_component.h
Inheritance Relationships¶
Base Type¶
public Component(Class Component)
Derived Types¶
public MusicComponent(Class MusicComponent)public ShortMusicComponent(Class ShortMusicComponent)
Class Documentation¶
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class
AudioComponent: public Component¶ Component that plays audio according to the listener’s position relative to the component.
Subclassed by MusicComponent, ShortMusicComponent
Public Functions
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AudioComponent(Entity &owner, bool playOnStart, float volume, bool isLooping, bool attenuation, AudioSource::AttenuationModel model, ALfloat rolloffFactor, ALfloat referenceDistance, ALfloat maxDistance)¶
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virtual
~AudioComponent()¶
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void
update()¶
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bool
isPlayOnStart() const¶
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bool
isAttenuated()¶
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void
setPlaying(bool enabled)¶
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void
play()¶
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void
stop()¶
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void
setLooping(bool enabled)¶
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bool
isLooping()¶
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AudioSource *
getAudioSource()¶
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RigidBodyComponent *
getCollider()¶
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bool
setupData()¶ Perform setting up internal data needed from other components after they have been added to the owning entity.
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JSON::json
getJSON() const¶ Get JSON representation of the component data needed to re-construct component from memory.
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void
draw()¶ Expose the component data with ImGui.
Protected Functions
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void
setAudioSource(AudioSource *audioSource)¶
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