Struct SceneSettings

Struct Documentation

struct SceneSettings

Public Functions

void drawCameraSceneSelectables(Scene *scene, SceneID &toSet)
void drawListenerSceneSelectables(Scene *scene, SceneID &toSet)
void drawInputScheme(InputDescription &floatInput)
void draw()

Public Members

ResourceCollection preloads
SceneID camera = ROOT_SCENE_ID
SceneID listener = ROOT_SCENE_ID
HashMap<String, InputScheme> inputSchemes
String startScheme = {}