Class SceneDock

Nested Relationships

Nested Types

Class Documentation

class SceneDock

Public Functions

SceneDock()
SceneDock(const SceneDock&)
~SceneDock()
void draw(float deltaMilliseconds)
void showEntities(Scene *scene)
SceneDockSettings &getSettings()
void setActive(bool enabled)
struct SceneDockSettings

Public Members

bool m_IsActive = true