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  • Getting Started
    • Rootex Editor
    • Editor Layout
    • Animating Objects using TransformAnimationComponent
    • Exploring the Graphical capabilities of Rootex
    • Making HUD using UI-component
    • Making effects using ParticleEffectComponent
    • Getting Help
  • Architecture
    • Framework
    • Component
    • Entity
    • System
    • Pausing
    • Event Manager
    • Multithreading
    • Resources
    • ResourceLoader
    • Audio
    • Rendering
    • Physics
    • Inputs
    • Scripting
    • Scripting API
  • Rootex
    • Namespace ECSFactory
    • Namespace nlohmann
    • Struct AnimatedVertexData
    • Struct BasicMaterialData
    • Struct Component::Category
    • Struct ContentBrowser::ContentBrowserSettings
    • Struct CPUParticlesComponent::Particle
    • Struct CustomMaterialData
    • Struct CustomRenderInterface::GeometryData
    • Struct DecalMaterialData
    • Struct DirectionalLight
    • Struct DirectionalLightInfo
    • Struct EditorEvents
    • Struct EditorSystem::Icons
    • Struct FlipbookDecorator::FlipbookElementData
    • Struct FXAAData
    • Struct GodRaysData
    • Struct Hit
    • Template Struct IndexTriangleList
    • Struct InputDescription
    • Struct InputScheme
    • Struct InspectorDock::InspectorSettings
    • Struct InstanceData
    • Struct LightsInfo
    • Struct MasterThread
    • Struct Mesh
    • Template Struct adl_serializer< BoundingBox >
    • Template Struct adl_serializer< Color >
    • Template Struct adl_serializer< Matrix >
    • Template Struct adl_serializer< Quaternion >
    • Template Struct adl_serializer< Vector2 >
    • Template Struct adl_serializer< Vector3 >
    • Template Struct adl_serializer< Vector4 >
    • Struct OutputDock::OutputDockSettings
    • Struct ParticleTemplate
    • Struct PerCameraChangePSCB
    • Struct PerDecalPSCB
    • Struct PerFrameCustomPSCBData
    • Struct PerFramePSCB
    • Struct PerFrameVSCB
    • Struct PerModelAnimationVSCBData
    • Struct PerModelDecalPSCBData
    • Struct PerModelPSCB
    • Struct PerModelPSCBData
    • Struct PerModelVSCBData
    • Struct PerScenePSCB
    • Struct PhysicsMaterialData
    • Struct PointLight
    • Struct PointLightInfo
    • Struct PostProcessingDetails
    • Struct PSFXAACB
    • Struct PSGodRaysCB
    • Struct RenderSystem::LineRequests
    • Struct RootexEvents
    • Struct RotationKeyframe
    • Struct ScalingKeyframe
    • Struct SceneDock::SceneDockSettings
    • Struct SceneSettings
    • Struct SkeletonNode
    • Struct SkyMaterialData
    • Struct SpotLight
    • Struct SpotLightInfo
    • Struct StaticLightID
    • Struct StaticPointLightsInfo
    • Struct TaskComplete
    • Struct TaskQueue
    • Struct TaskReady
    • Struct ToolbarDock::ToolbarDockSettings
    • Struct TransformAnimationComponent::Keyframe
    • Struct TransformComponent::TransformBuffer
    • Struct TranslationKeyframe
    • Struct UIVertexData
    • Struct VertexBufferElement
    • Struct VertexData
    • Struct ViewportDock::ViewportDockSettings
    • Struct WorkerParameters
    • Class AnimatedBasicMaterialResourceFile
    • Class AnimatedModelComponent
    • Class AnimatedModelResourceFile
    • Class AnimationSystem
    • Class Application
    • Class ApplicationSettings
    • Class AudioBuffer
    • Class AudioComponent
    • Class AudioListenerComponent
    • Class AudioPlayer
    • Class AudioResourceFile
    • Class AudioSource
    • Class AudioSystem
    • Class BaseComponentSet
    • Class BasicMaterialResourceFile
    • Class BoneAnimation
    • Class BoxColliderComponent
    • Class BufferFormat
    • Class CameraComponent
    • Class CapsuleColliderComponent
    • Class CollisionComponent
    • Class CollisionModelResourceFile
    • Class Component
    • Template Class ComponentArray
    • Template Class ComponentArrayIterator
    • Template Class ComponentSet
    • Class ContentBrowser
    • Class CPUParticlesComponent
    • Class CPUTexture
    • Class CustomMaterialResourceFile
    • Class CustomPostProcess
    • Class CustomRenderInterface
    • Class CustomSystemInterface
    • Class DebugDrawer
    • Class DebugSystem
    • Class DecalComponent
    • Class DecalMaterialResourceFile
    • Class Dependable
    • Template Class Dependency
    • Class DirectionalLightComponent
    • Class DxgiDebugInterface
    • Class EditorApplication
    • Class EditorSystem
    • Class Entity
    • Class Event
    • Template Class EventBinder
    • Class EventBinderBase
    • Class EventManager
    • Class FileEditor
    • Class FileViewer
    • Class FlipbookDecorator
    • Class FlipbookDecoratorInstancer
    • Class FogComponent
    • Class FontResourceFile
    • Class FrameTimer
    • Class GameApplication
    • Class GameRenderSystem
    • Class GPUTexture
    • Class GridModelComponent
    • Class ImageCubeResourceFile
    • Class ImageResourceFile
    • Class ImageViewer
    • Class IndexBuffer
    • Class InputInterface
    • Class InputListener
    • Class InputManager
    • Class InputSystem
    • Class InspectorDock
    • Class InstancingBasicMaterialResourceFile
    • Class LightSystem
    • Class Locale
    • Class LoggingScopeTimer
    • Class LuaInterpreter
    • Class LuaTextResourceFile
    • Class MaterialResourceFile
    • Class MaterialViewer
    • Class ModelComponent
    • Class ModelResourceFile
    • Class MusicComponent
    • Class OS
    • Class OutputDock
    • Class ParticleEffectComponent
    • Class ParticleEffectResourceFile
    • Class ParticleSystem
    • Class PauseSystem
    • Class PhysicsSystem
    • Class PlayerController
    • Class PlayerSystem
    • Class PointLightComponent
    • Class PostProcess
    • Class PostProcessor
    • Class PostProcessSystem
    • Class Random
    • Class RenderableComponent
    • Class Renderer
    • Class RenderingDevice
    • Class RenderSystem
    • Class RenderUIComponent
    • Class RenderUISystem
    • Class ResourceFile
    • Class ResourceLoader
    • Class RigidBodyComponent
    • Class RootexDecorator
    • Class Scene
    • Class SceneDock
    • Class SceneLoader
    • Class Script
    • Class ScriptSystem
    • Class Shader
    • Class ShortMusicComponent
    • Class SkeletalAnimation
    • Class SkyComponent
    • Class SkyMaterialResourceFile
    • Class SphereColliderComponent
    • Class SplashWindow
    • Class SpotLightComponent
    • Class SpriteComponent
    • Class State
    • Class StateManager
    • Class StaticAudioBuffer
    • Class StaticAudioSource
    • Class StaticMeshColliderComponent
    • Class StaticPointLightComponent
    • Class StopTimer
    • Class StreamingAudioBuffer
    • Class StreamingAudioSource
    • Class System
    • Class Task
    • Class TextResourceFile
    • Class TextUIComponent
    • Class TextureCube
    • Class TextViewer
    • Class ThreadPool
    • Class Timer
    • Class ToolbarDock
    • Class TransformAnimationComponent
    • Class TransformAnimationSystem
    • Class TransformComponent
    • Class TransformSystem
    • Class TriggerComponent
    • Class TriggerSystem
    • Class UIComponent
    • Class UISystem
    • Class VertexBuffer
    • Class Viewport
    • Class ViewportDock
    • Class Window
    • Enum CollisionMask
    • Enum ComponentIDs
    • Enum Device
    • Enum PhysicsMaterial
    • Enum RenderPass
    • Enum RootExclusion
    • Enum TransformPassDown
    • Enum TYPES_OF_BUFFERS
    • Function BtTransformToMat
    • Function BtVector3ToVec
    • Function ColorToImColor
    • Function CompareMaterials
    • Function CreateRootexApplication
    • Function DECLARE_COMPONENT(AnimatedModelComponent)
    • Function DECLARE_COMPONENT(AudioListenerComponent)
    • Function DECLARE_COMPONENT(BoxColliderComponent)
    • Function DECLARE_COMPONENT(CameraComponent)
    • Function DECLARE_COMPONENT(CapsuleColliderComponent)
    • Function DECLARE_COMPONENT(CPUParticlesComponent)
    • Function DECLARE_COMPONENT(DecalComponent)
    • Function DECLARE_COMPONENT(DirectionalLightComponent)
    • Function DECLARE_COMPONENT(FogComponent)
    • Function DECLARE_COMPONENT(GridModelComponent)
    • Function DECLARE_COMPONENT(ModelComponent)
    • Function DECLARE_COMPONENT(MusicComponent)
    • Function DECLARE_COMPONENT(ParticleEffectComponent)
    • Function DECLARE_COMPONENT(PlayerController)
    • Function DECLARE_COMPONENT(PointLightComponent)
    • Function DECLARE_COMPONENT(ShortMusicComponent)
    • Function DECLARE_COMPONENT(SkyComponent)
    • Function DECLARE_COMPONENT(SphereColliderComponent)
    • Function DECLARE_COMPONENT(SpotLightComponent)
    • Function DECLARE_COMPONENT(SpriteComponent)
    • Function DECLARE_COMPONENT(StaticMeshColliderComponent)
    • Function DECLARE_COMPONENT(StaticPointLightComponent)
    • Function DECLARE_COMPONENT(TextUIComponent)
    • Function DECLARE_COMPONENT(TransformAnimationComponent)
    • Function DECLARE_COMPONENT(TransformComponent)
    • Function DECLARE_COMPONENT(TriggerComponent)
    • Function DECLARE_COMPONENT(UIComponent)
    • Function ECSFactory::AddComponent
    • Function ECSFactory::AddDefaultComponent
    • Function ECSFactory::CopyEntity
    • Function ECSFactory::FillEntity
    • Function ECSFactory::FillEntityFromFile
    • Function ECSFactory::FillRootEntity
    • Function ECSFactory::GetComponentIDByName
    • Function ECSFactory::GetComponentNameByID
    • Function ECSFactory::Initialize
    • Function ECSFactory::RemoveComponent
    • Template Function Extract
    • Function from_json(const JSON::json&, ParticleTemplate&)
    • Function from_json(const JSON::json&, InputDescription&)
    • Function from_json(const JSON::json&, InputScheme&)
    • Function from_json(const JSON::json&, BasicMaterialData&)
    • Function from_json(const JSON::json&, SkyMaterialData&)
    • Function from_json(const JSON::json&, CustomMaterialData&)
    • Function from_json(const JSON::json&, DecalMaterialData&)
    • Function from_json(const JSON::json&, ResourceFile::Type&)
    • Function from_json(const JSON::json&, SceneSettings&)
    • Function from_json(const JSON::json&, TransformPassDown&)
    • Function GetPayloadTypes
    • Function Interpolate
    • Function IsFileSupported
    • Function MatTobtTransform
    • Function RootexFPSGraph
    • Function RootexSelectableImage
    • Function RootexSelectableImageCube
    • Function Split
    • Function StringToWideString
    • Function to_json(JSON::json&, const ParticleTemplate)
    • Function to_json(JSON::json&, const InputDescription&)
    • Function to_json(JSON::json&, const InputScheme&)
    • Function to_json(JSON::json&, const BasicMaterialData&)
    • Function to_json(JSON::json&, const SkyMaterialData&)
    • Function to_json(JSON::json&, const CustomMaterialData&)
    • Function to_json(JSON::json&, const DecalMaterialData&)
    • Function to_json(JSON::json&, const ResourceFile::Type&)
    • Function to_json(JSON::json&, const SceneSettings&)
    • Function to_json(JSON::json&, const TransformPassDown&)
    • Function VecTobtVector3
    • Function WideStringToString
    • Variable CreatableFiles
    • Variable ECSFactory::s_ComponentSets
    • Variable FONT_ICON_BUFFER_NAME_ROOTEX
    • Variable m_PayloadTypes
    • Variable SupportedFiles
    • Define _WIN32_WINNT
    • Define AL_CHECK
    • Define ALUT_CHECK
    • Define BONES_VS_CPP
    • Define BONES_VS_HLSL
    • Define BUFFER_COUNT
    • Define COMPONENT
    • Define CONCAT
    • Define CONCAT
    • Define CUSTOM_PER_FRAME_PS_CPP
    • Define CUSTOM_PER_FRAME_PS_HLSL
    • Define CUSTOM_PER_OBJECT_PS_CPP
    • Define CUSTOM_PER_OBJECT_PS_HLSL
    • Define CUSTOM_TEXTURE_0_PS_CPP
    • Define CUSTOM_TEXTURE_0_PS_HLSL
    • Define CUSTOM_TEXTURE_0_VS_CPP
    • Define CUSTOM_TEXTURE_0_VS_HLSL
    • Define CUSTOM_TEXTURE_1_PS_CPP
    • Define CUSTOM_TEXTURE_1_PS_HLSL
    • Define CUSTOM_TEXTURE_1_VS_CPP
    • Define CUSTOM_TEXTURE_1_VS_HLSL
    • Define CUSTOM_TEXTURE_2_PS_CPP
    • Define CUSTOM_TEXTURE_2_PS_HLSL
    • Define CUSTOM_TEXTURE_2_VS_CPP
    • Define CUSTOM_TEXTURE_2_VS_HLSL
    • Define CUSTOM_TEXTURE_3_PS_CPP
    • Define CUSTOM_TEXTURE_3_PS_HLSL
    • Define CUSTOM_TEXTURE_3_VS_CPP
    • Define CUSTOM_TEXTURE_3_VS_HLSL
    • Define CUSTOM_TEXTURE_4_PS_CPP
    • Define CUSTOM_TEXTURE_4_PS_HLSL
    • Define CUSTOM_TEXTURE_4_VS_CPP
    • Define CUSTOM_TEXTURE_4_VS_HLSL
    • Define DEBUG_PANIC
    • Define DECLARE_COMPONENT
    • Define DEFINE_COMPONENT
    • Define DEFINE_EVENT
    • Define DEPENDENCY
    • Define DEPENDS_ON
    • Define DEPTH_TEXTURE_PS_CPP
    • Define DEPTH_TEXTURE_PS_HLSL
    • Define DIFFUSE_PS_CPP
    • Define DIFFUSE_PS_HLSL
    • Define ENGINE_DIRECTORY
    • Define ERR
    • Define ERR_CUSTOM
    • Define ERR_CUSTOM_SILENT
    • Define ERR_SILENT
    • Define FONT_ICON_BUFFER_NAME_ROOTEX
    • Define FONT_ICON_BUFFER_SIZE_ROOTEX
    • Define GAME_DIRECTORY
    • Define GFX_ERR_CHECK
    • Define GOD_RAYS_PS_CPP
    • Define GOD_RAYS_PS_HLSL
    • Define ICON_MAX_ROOTEX
    • Define ICON_MIN_ROOTEX
    • Define ICON_ROOTEX_BOOKMARK
    • Define ICON_ROOTEX_CHECK
    • Define ICON_ROOTEX_CLOCK_O
    • Define ICON_ROOTEX_CLOUD
    • Define ICON_ROOTEX_DATABASE
    • Define ICON_ROOTEX_EXTERNAL_LINK
    • Define ICON_ROOTEX_FILE
    • Define ICON_ROOTEX_FILE_AUDIO_O
    • Define ICON_ROOTEX_FILE_CODE_O
    • Define ICON_ROOTEX_FILE_IMAGE_O
    • Define ICON_ROOTEX_FILE_TEXT
    • Define ICON_ROOTEX_FILES_O
    • Define ICON_ROOTEX_FLOPPY_O
    • Define ICON_ROOTEX_FOLDER
    • Define ICON_ROOTEX_FOLDER_OPEN
    • Define ICON_ROOTEX_FONT
    • Define ICON_ROOTEX_FORT_AWESOME
    • Define ICON_ROOTEX_MINUS
    • Define ICON_ROOTEX_MINUS_CIRCLE
    • Define ICON_ROOTEX_PENCIL_SQUARE_O
    • Define ICON_ROOTEX_PICTURE_O
    • Define ICON_ROOTEX_PLUS
    • Define ICON_ROOTEX_REFRESH
    • Define ICON_ROOTEX_REPEAT
    • Define ICON_ROOTEX_SEARCH
    • Define ICON_ROOTEX_WINDOW_CLOSE
    • Define interface
    • Define interface
    • Define interface
    • Define interface
    • Define LIGHTMAP_PS_CPP
    • Define LIGHTMAP_PS_HLSL
    • Define MAX_BONES
    • Define MAX_BUFFER_QUEUE_LENGTH
    • Define MAX_COMPONENT_ARRAY_SIZE
    • Define MAX_DYNAMIC_POINT_LIGHTS
    • Define MAX_DYNAMIC_POINT_LIGHTS
    • Define MAX_DYNAMIC_SPOT_LIGHTS
    • Define MAX_DYNAMIC_SPOT_LIGHTS
    • Define MAX_LOD_COUNT
    • Define MAX_PARTICLES
    • Define MAX_STATIC_POINT_LIGHTS
    • Define MAX_STATIC_POINT_LIGHTS_AFFECTING_1_OBJECT
    • Define MIN_TO_S
    • Define MS_TO_NS
    • Define MS_TO_S
    • Define NOMINMAX
    • Define NORMAL_PS_CPP
    • Define NORMAL_PS_HLSL
    • Define NS_TO_MS
    • Define PANIC
    • Define PANIC_SILENT
    • Define PER_CAMERA_CHANGE_PS_CPP
    • Define PER_CAMERA_CHANGE_PS_HLSL
    • Define PER_CAMERA_CHANGE_VS_CPP
    • Define PER_CAMERA_CHANGE_VS_HLSL
    • Define PER_DECAL_PS_CPP
    • Define PER_DECAL_PS_HLSL
    • Define PER_FRAME_PS_CPP
    • Define PER_FRAME_PS_HLSL
    • Define PER_FRAME_VS_CPP
    • Define PER_FRAME_VS_HLSL
    • Define PER_MODEL_PS_CPP
    • Define PER_MODEL_PS_HLSL
    • Define PER_OBJECT_PS_CPP
    • Define PER_OBJECT_PS_HLSL
    • Define PER_OBJECT_VS_CPP
    • Define PER_OBJECT_VS_HLSL
    • Define PER_SCENE_PS_CPP
    • Define PER_SCENE_PS_HLSL
    • Define PRINT
    • Define PRINT_SILENT
    • Define ROOT_MARKER_FILENAME
    • Define ROOT_SCENE_ID
    • Define S_TO_MS
    • Define SAMPLER_PS_CPP
    • Define SAMPLER_PS_HLSL
    • Define SKY_PS_CPP
    • Define SKY_PS_HLSL
    • Define SOFT_DEPENDS_ON
    • Define SOL_ALL_SAFETIES_ON
    • Define SOL_PRINT_ERRORS
    • Define SOL_STD_VARIANT
    • Define SOL_USING_CXX_LUA
    • Define SPECULAR_PS_CPP
    • Define SPECULAR_PS_HLSL
    • Define STRICT
    • Define WARN
    • Define WARN_SILENT
    • Define WINVER
    • Typedef ALfloat
    • Typedef ALuint
    • Typedef Array
    • Typedef Atomic
    • Typedef BoundingBox
    • Typedef Color
    • Typedef ComponentID
    • Typedef ComponentID
    • Typedef DeviceButtonID
    • Typedef FileBuffer
    • Typedef FilePath
    • Typedef FileTimePoint
    • Typedef Function
    • Typedef Future
    • Typedef HashMap
    • Typedef InputBoolListenerFunction
    • Typedef InputFileStream
    • Typedef InputFloatListenerFunction
    • Typedef InputOutputFileStream
    • Typedef KeyboardButton
    • Typedef Map
    • Typedef Matrix
    • Typedef MouseButton
    • Typedef Mutex
    • Typedef Optional
    • Typedef OutputFileStream
    • Typedef PadButton
    • Typedef Pair
    • Typedef Promise
    • Typedef Ptr
    • Typedef Quaternion
    • Typedef Ray
    • Typedef RecursiveMutex
    • Typedef Ref
    • Typedef ResourceCollection
    • Typedef SceneID
    • Typedef Stack
    • Typedef String
    • Typedef StringStream
    • Typedef TimePoint
    • Typedef Tuple
    • Typedef Variant
    • Typedef VariantVector
    • Typedef Vector
    • Typedef Vector2
    • Typedef Vector3
    • Typedef Vector4
    • Typedef Weak
Rootex
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  • Rootex »
  • Define ICON_ROOTEX_EXTERNAL_LINK
  • Edit on GitHub

Define ICON_ROOTEX_EXTERNAL_LINK¶

  • Defined in File imgui_helpers.h

Define Documentation¶

ICON_ROOTEX_EXTERNAL_LINK¶
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