Class BufferFormat¶
Defined in File buffer_format.h
Class Documentation¶
-
class
BufferFormat¶ Stores vector of Vertex Buffer Elements to be used as the input for Vertex Shaders.
Public Functions
-
BufferFormat()¶
-
void
push(VertexBufferElement::Type type, LPCSTR name, D3D11_INPUT_CLASSIFICATION elementClass, int slot, bool resetOffset, UINT rendersPerInstance)¶
-
const Vector<VertexBufferElement> &
getElements() const¶
-