Class BufferFormat¶
Defined in File buffer_format.h
Class Documentation¶
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class
BufferFormat
¶ Stores vector of Vertex Buffer Elements to be used as the input for Vertex Shaders.
Public Functions
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BufferFormat
()¶
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void
push
(VertexBufferElement::Type type, LPCSTR name, D3D11_INPUT_CLASSIFICATION elementClass, int slot, bool resetOffset, UINT rendersPerInstance)¶
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const Vector<VertexBufferElement> &
getElements
() const¶
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