Program Listing for File content_browser.h¶
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)
#pragma once
#include "scene.h"
#include "resource_loader.h"
#include <os.h>
class ContentBrowser
{
EventBinder<ContentBrowser> m_Binder;
public:
struct ContentBrowserSettings
{
bool m_IsActive = true;
};
private:
ContentBrowserSettings m_ContentBrowserSettings;
String m_AssetsDirectory = "game\\assets\\";
String m_CurrentDirectory = m_AssetsDirectory;
bool m_ReloadPending;
Ref<ImageResourceFile> m_DirectoryImage;
Ref<ImageResourceFile> m_ScriptImage;
Ref<ImageResourceFile> m_MusicImage;
Vector<FilePath> m_FilepathsCache;
Vector<FilePath> m_DirectoryCache;
HashMap<String, Ref<ImageResourceFile>> m_ThumbnailsCache;
float m_IconWidth = 128;
public:
ContentBrowser();
ContentBrowser(const ContentBrowser&) = delete;
~ContentBrowser() = default;
void draw(float deltaMilliseconds);
static ContentBrowser* GetSingleton();
ContentBrowserSettings& getSettings() { return m_ContentBrowserSettings; }
void setActive(bool enabled) { m_ContentBrowserSettings.m_IsActive = enabled; }
};