Program Listing for File inspector_dock.h¶
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)
#pragma once
#include "event_manager.h"
#include "framework/ecs_factory.h"
#include "framework/component.h"
class InspectorDock
{
EventBinder<InspectorDock> m_Binder;
public:
struct InspectorSettings
{
bool m_IsActive = true;
};
private:
static InspectorDock* s_Singleton;
constexpr static unsigned int s_InputTextBufferSize = 256;
InspectorSettings m_InspectorSettings;
Scene* m_OpenedScene = nullptr;
String m_OpenedSceneName;
bool m_IsNameBeingEdited;
Scene* m_ActionScene = nullptr;
Variant openScene(const Event* event);
public:
static InspectorDock* GetSingleton() { return s_Singleton; };
Variant closeScene(const Event* event);
InspectorDock();
InspectorDock(InspectorDock&) = delete;
~InspectorDock() = default;
void draw(float deltaMilliseconds);
void drawSceneActions(Scene* scene);
Scene* getOpenedScene() { return m_OpenedScene; }
InspectorSettings& getSettings() { return m_InspectorSettings; }
void setActive(bool enabled) { m_InspectorSettings.m_IsActive = enabled; }
};