Program Listing for File scene_dock.h¶
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)
#pragma once
#include "scene.h"
class SceneDock
{
EventBinder<SceneDock> m_Binder;
public:
struct SceneDockSettings
{
bool m_IsActive = true;
};
private:
SceneDockSettings m_SceneDockSettings;
SceneID m_OpenedSceneID;
void showSceneTree(Ptr<Scene>& scene);
void openScene(Scene* scene);
Variant selectOpenScene(const Event* event);
public:
SceneDock();
SceneDock(const SceneDock&) = delete;
~SceneDock() = default;
void draw(float deltaMilliseconds);
void showEntities(Scene* scene);
SceneDockSettings& getSettings() { return m_SceneDockSettings; }
void setActive(bool enabled) { m_SceneDockSettings.m_IsActive = enabled; }
};