Program Listing for File toolbar_dock.h¶
↰ Return to documentation for file (editor/gui/toolbar_dock.h
)
#pragma once
#include "common/common.h"
#include "event_manager.h"
class ToolbarDock
{
EventBinder<ToolbarDock> m_Binder;
float m_LastUpdateTime = 0.0f;
public:
struct ToolbarDockSettings
{
bool m_IsActive = true;
bool m_InEditorPlaying = false;
};
private:
ToolbarDockSettings m_ToolbarDockSettings;
Vector<float> m_FPSRecords;
unsigned int m_FPSRecordsPoolSize = 100;
String m_StartPlayingScene;
Variant disablePlayInEditor(const Event* e);
public:
ToolbarDock();
ToolbarDock(ToolbarDock&) = delete;
~ToolbarDock() = default;
void draw(float deltaMilliseconds);
ToolbarDockSettings& getSettings() { return m_ToolbarDockSettings; }
void setActive(bool enabled) { m_ToolbarDockSettings.m_IsActive = enabled; }
};