Program Listing for File vertex_data.h¶
↰ Return to documentation for file (rootex/core/renderer/vertex_data.h
)
#pragma once
#include "common/common.h"
struct VertexData
{
Vector3 position;
Vector3 normal;
Vector2 textureCoord;
Vector3 tangent;
};
struct InstanceData
{
Matrix transform;
Matrix inverseTransposeTransform;
Color color;
InstanceData() = default;
InstanceData(const Matrix& matrix, const Color& instanceColor)
{
transform = matrix;
inverseTransposeTransform = matrix.Invert().Transpose();
color = instanceColor;
}
};
struct UIVertexData
{
Vector2 position;
char color[4];
Vector2 textureCoord;
};
struct AnimatedVertexData : public VertexData
{
int boneIndices[4];
Vector4 boneWeights;
};
struct FXAAData
{
Vector3 position;
Vector2 texturecoord;
};
struct GodRaysData
{
Vector3 position;
Vector2 texturecoord;
};