Program Listing for File collision_model_resource_file.h¶
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)
#pragma once
#include "renderer/mesh.h"
#include "resource_file.h"
#include "btBulletCollisionCommon.h"
class CollisionModelResourceFile : public ResourceFile
{
explicit CollisionModelResourceFile(const FilePath& path);
btTriangleIndexVertexArray m_TriangleMesh;
Vector<btIndexedMesh> m_Meshes;
Vector<Vector3> m_Vertices;
Vector<short> m_Indices;
friend class ResourceLoader;
public:
explicit CollisionModelResourceFile(const CollisionModelResourceFile&) = delete;
explicit CollisionModelResourceFile(const CollisionModelResourceFile&&) = delete;
~CollisionModelResourceFile() = default;
void reimport() override;
btTriangleIndexVertexArray* getCollisionMesh() { return &m_TriangleMesh; }
};