Program Listing for File player_system.h¶
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)
#pragma once
#include "common/common.h"
#include "framework/system.h"
class PlayerSystem : public System
{
PlayerSystem();
PlayerSystem(const PlayerSystem&) = delete;
public:
static PlayerSystem* GetSingleton();
bool initialize(const JSON::json& systemData) override;
void setConfig(const SceneSettings& sceneSettings) override;
void begin() override;
void update(float deltaMilliseconds) override;
void end() override;
};