Program Listing for File transform_system.h¶
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)
#pragma once
#include "framework/system.h"
#include "framework/components/space/transform_component.h"
class TransformSystem : public System
{
Vector<Matrix> m_TransformationStack;
TransformSystem();
TransformSystem(TransformSystem&) = delete;
public:
static TransformSystem* GetSingleton();
void calculateTransforms(Scene* scene);
void pushMatrix(const Matrix& transform);
void pushMatrixOverride(const Matrix& transform);
void popMatrix();
const Matrix& getCurrentMatrix() const;
};